OpenGL Super Bible – 3rd Edition

Ebook

Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to know about OpenGL 2.0.

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Opengl Superbible


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Author by : Richard S. Wright Jr.
Languange Used : en
Release Date : 2010-07-23
Publisher by : Pearson Education

OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the wor

Opengl Superbible


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Author by : Richard Wright
Languange Used : en
Release Date : 2007-06-18
Publisher by : Pearson Education

OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL grap

Opengl Superbible


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Author by : Graham Sellers
Languange Used : en
Release Date : 2013-07-19
Publisher by : Addison-Wesley

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the wo

Opengl Superbible


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Author by : Richard S. Wright
Languange Used : en
Release Date : 2000
Publisher by :

Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to

Opengl Superbible Software


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Author by : Richard S. Wright
Languange Used : en
Release Date : 1996
Publisher by :

Opengl Programming Guide


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Author by : Dave Shreiner
Languange Used : en
Release Date : 2013-03-19
Publisher by : Addison-Wesley

Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables progr

3d Computer Graphics


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Author by : Samuel R. Buss
Languange Used : en
Release Date : 2003-05-19
Publisher by : Cambridge University Press

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer gr

Opengl Insights


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Author by : Patrick Cozzi
Languange Used : en
Release Date : 2012-07-23
Publisher by : CRC Press

Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebG

Graphics Shaders


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Author by : Mike Bailey
Languange Used : en
Release Date : 2016-04-19
Publisher by : CRC Press

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduat

Opengl 4 0 Shading Language Cookbook


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Author by : David Wolff
Languange Used : en
Release Date : 2011-07-26
Publisher by : Packt Publishing Ltd

Over 60 highly focused, practical recipes to maximize your OpenGL Shading language use.

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