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Foundations Of 3d Computer Graphics


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Author by : Steven J. Gortler
Languange Used : en
Release Date : 2012-07-13
Publisher by : MIT Press

This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and

Foundations Of 3d Graphics Programming


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Author by : Jim X. Chen
Languange Used : en
Release Date : 2008-12-10
Publisher by : Springer Science & Business Media

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learni

Fundamentals Of Computer Graphics Fourth Edition


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Author by : Steve Marschner
Languange Used : en
Release Date : 2016-04-08
Publisher by : CRC Press

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or

Introduction To Computer Graphics


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Author by : Fabio Ganovelli
Languange Used : en
Release Date : 2015-09-15
Publisher by : CRC Press

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The

3d Math Primer For Graphics And Game Development 2nd Edition


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Author by : Fletcher Dunn
Languange Used : en
Release Date : 2011-11-02
Publisher by : CRC Press

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how

Mathematics For 3d Game Programming And Computer Graphics


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Author by : Eric Lengyel
Languange Used : en
Release Date : 2012
Publisher by : Nelson Education

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or